Friday, March 16, 2012

Ch. 24: Hug. Don’t Slap




Ghost Girl and I air-fived (since any contact was like sticking a butter knife in an electrical outlet) and we did a jig through tables, trash cans and the cash register. Then we got to talking and I found out her name was Sylvia Reed and she died in 1963 from a train accident. I preferred Ghost Girl.

“Boy, I tell ya: when I felt the heebie-jeebies I thought for sure you’d go poltergeist,” she said. She took a whiff from the bags of coffee grounds. She couldn’t smell anything, but maybe it sparked a memory of the smell.

“Don’t call me ‘Boy.’”

Ghost Girl pointed to her Mohawk which was standing upright for a change. “This guy was flat in my face and I could hardly see. I probably got hit by a truck or two on my way here but it was like something guided me to ya. Can ya believe it?”

I grabbed the counter and did pull-ups with my feet passing through the tile floor and my elbows going through the ledge. “Nope.” I cranked out twenty pull-ups before I hooked my legs on the counter and did sit-ups. My head went through the floor and it was a bit frightening since everything went black, but I had to keep in shape so my flab wouldn’t repulse all the ladies in life. “You don’t have to worry about me anyway,” I said.

“Right, you’ll be getting you’re life back,” she said and giggled through it so I could hardly understand. She reached in her trench coat pockets for something but couldn’t find it. She pulled out her mirror and set it on the table but it stayed glued to her palm.

“What are you looking for? Did you stuff it in your panties? Maybe your bra? They seem like convenient storage.”

“Too uncomfortable. I should’ve worn pants. You got anything in yours?” she asked. She spanked me and it shocked us both.

“Stop that!” I twitched but she giggled. I stayed on the other side of the hall, by the stairs, so we had to yell to communicate. I didn’t want any more shocks.

I dug in my pockets since I hadn’t before. There was a gum wrapper and a purple pencil with the eraser missing.  It was a shame my wallet had fallen out during the accident. I really wanted some skittles from the vending machine. The pencil’s lead was half-in but even when I turned it upside down, it didn’t fall. I shook until I stabbed myself in the lip—and it actually hurt! “I’ve got enough to write the next Great American Poem. But it has to fit on this gum wrapper. Maybe it’ll be a haiku.”

“Don’t forget the kireji,” someone said from behind. I turned around and there was Anita. She had changed shirts and put on pants but she still wore that green smock. Her glasses were in her hair.

“Thank god you’re back.” I went to hug her but she stiff-armed me in the nose. It wasn’t anything like when Ghost Girl touched me—this was like real physical pain.

“I’ve been back,” Anita snapped. “I returned to watch you squirm. Did she pull you from your torture?”

“You mean my visit with Mr. Shadow? It was hardly torture. He was a bit awkward but loners always are.” I wiggled my nose to make sure it was its usual perfect shape but the windows weren’t reflective enough to let me check. “I don’t really know how I got out of there. Bunch of other shadows were clawing at my pants. I told them I’d strip for them if they just asked.”

“It should’ve lasted another twelve hours,” she mumbled.

“Hey, guy,” Sylvia said and walked towards us. “Who’s your bud? Did you seduce a pretty little spirit last night?”

Anita stepped towards her with a glowing hand. She cocked it back as if to slap Ghost Girl but I rammed Anita. I meant to tackle her to the ground but she stood firm and I hung from her arm like a length of string. She only stopped her slap out of surprise. “What are you doing?” she barked.  

“Seriously, guy. You ought to learn some manners.”

Why are you trying to exorcise her?” I yelled at Anita.

“She’s been here for nearly fifty years. It’s time to move on.” She kept swinging her hand but I wrapped myself around her arm like a sloth and Sylvia stepped back.

“You want to do what, Missy?” Ghost Girl said. She floated back to the coffee shop.

Fifty feet and a counter were between Anita and Sylvia but Anita closed that distance in an instant and stood in the counter, ready to slap Sylvia with a glowing hand. I was still on her arm and feeling a little sick from being upside-down, jostled and teleported!

I wobbled in between the two girls. “STOP!” I yelled at the spinning room.

“Out of the way!” Anita shouted and shoved me but I wouldn’t move. Anita lowered her hand and Ghost Girl floated outside. I watched her through the window until she was a dot in the clouds.

“If we had more time, I’d yell at you some more.”

“You can slap me if you want. It might sober me up,” I said.

She grabbed my wrist and yanked me through the window. “Come on. We have to get to your funeral.” We floated in the opposite direction of Sylvia.


Tuesday, March 13, 2012

Mass Effect 3 Ending

I just beat Mass Effect 3 and most people hate the ending, but I loved it. Yes, everyone will get one of three endings that are slight variations on each other and the thousand choices made through the series will not impact the end. What did you want them to do? Give you a thousand different endings?

I chose the middle road of synthesis. It wasn't a perfect ending but it was a great capstone for a great series. As much as I like it though, I am not interested in having movies, TV shows, comics, books, etc adding onto it. I know some are already done but they're not really worth it. They're fame comes from the games' fame. Anyway, here are my pros and cons of the ending.

The choices had an impact before the ending. The choices were half the fun of the game. I would spend three hours just wandering around the citadel and exploring space for artifacts and resources before jumping into a mission that involved shooting things. Towards the end, yes, all my time was focused on shooting thing BUT it was also broken up by talking to my crew. The choices affected who I had on my time, who survived, who joined the fight, yadda yadda yadda. But no, none of that had a huge impact on the end. Stop bitching about it. It wasn't going to anyway unless you wanted this game delayed 10 more years so that a thousand endings could be created.

I did all this because I care about the ME universe and characters and my crew members. The characterization is remarkable except James. He's a bit light. EDI could've had a lot more done with her. So could the new Liara. However, the overall story had impact because there were so many diverse characters and none were melodramatic. Everyone had their moments of sentimentality, of depression, but 70% of the dialogue has either plot movement or jokes. The overall seriousness of the story only hits home because at crucial moments characters make jokes. Even just before Captain Anderson dies, he says "It's been forever since I've just sat down."

We only saw about four spectres (two turians, two humans) so it seems like the first game's story wasn't all that important except the Reapers part. The characterization was important especially for returning characters. But the overall story with the Prothean beacon, the visions, etc is ignored except for a brief moment in the third where there's another beacon. Even the Reapers' origin is forgotten it seems. In ME1, sovereign says Reapers are organic and synthetic. But that gets ignored through the rest of the series. It has vague implications when they talk about harvesting organics to make more Reapers. I guess that was the Catalyst's way of moving forward with evolution but it seems a bit screwy to me.

The overall philosophy of the Reapers is contradictory. "We must destroy to preserve order because organics represent chaos." Yet throughout the 50,000-year cycle, organics always follow the same pattern. It's true that in ME1, Sovereign says that organics are given tools to let them move forward along a predictable pattern, but it doesn't account for humanities initial evolution (pre-relay) or for a species' attempt to create synthetics which are supposed to destroy everything. Why can't the Reapers destroy the synthetics and not the organics? Why are synthetics always going to destroy organics? Though the synthetics with the Reapers help, the Mass Effect team has been destroying synthetics with ease. Maybe the geth are too young to be a true threat but it seems hoaky to me. And if the Reapers pushed species to this point of evolution and it always comes out that the organics create these awful synthetics, then maybe it's the Reapers' fault that synthetics end up being evil.

Hmm, it's late and I can't think of anything else. I'm too tired.